Battle of Los Angeles

Lacrosse Tournament 2017


DIVISIONS

High School Divisions: National Federation of High Schools (NFHS) rules will be enforced except as modified below.​  US Lacrosse Rules will be enforced except as modified below.  US lacrosse rules state that the age of a player has to be under the division age by August 31st.  For example, if your child is in U13 (12U), they must be 12 years old or younger as of August 31st. If there is any question, please contact the tournament directors.  If there is a request for a player to move up a division or down a division, or play for any other team in any capacity, please contact the tournament directors for approval.  


Boys - 10v10

  • HS Elite​​  (9th - 11th Grade, No Graduating Seniors)
  • Open HS​​  (9th - 11th Grade, No Graduating Seniors)
  • HSJV (Current 9th & 10th Grade)
  • U15 (Middle School)
  • U13 
  • U11 
  • U9  - 8v8 w/goalie, smaller field

Girls - 12v12

  • GHS (Rising 9th - 11th Grade, No Graduating Seniors)
  • GU15 
  • GU13
  • GU11  8v8 w/goalie OR shot blocker, smaller field, ONE DAY FESTIVAL


CLOCK 

Games will start according to schedule time. Saturday, every 55 min., Sunday, every hour.

Saturday: 22 minute running halves

The last two (2) minutes will be stopped-time if there is a four (4) goal or less differential.
5 minute halftime
One :30 timeout per team, per game

Refs will keep the game time, score table will keep penalty time
During an injury timeout the clock runs. Refs may use discretion to stop clock for prolonged injury timeouts.
Refs may start/end halves early to keep games on schedule, as long as both coaches are made aware.
Stalling rules are in effect during the last two minutes of the game. The winning team must keep the ball in the attack area (box).

YOUTH DIVISION
NO COUNTS or “IN & OUT” except for the last 2 minutes when COUNTS (10 & 20 second) and “IN & OUT” (refers to the need for team that is up to keep it in the box) will be in effect for the winning team.

U9:

- no mandatory pass rule to start games unless coaches agree to implement one.  

- A mandatory pass rule may be implemented during the game per Referee's discretion and/or coaches agree.

- Mandatory pass rule - Upon possession of the ball, the offensive team must start and complete a pass within the offensive side of the field before a goal will be counted.

- Upon completing the required number of passes, the ball is "Hot" and any goal scored will be counted.

- The ball is "Hot" as long as the chain of possession has not been broken. For example

​1. Ball is "Hot".  Ball is checked out of stick and falls on the ground.  Offensive team scoops ball up, thus maintains possession.  Ball is still "Hot".

-If a goal is scored before the required number of completed passes, the goal will not count and will result in a turnover and a free clear at the midfield

- 6 goal mercy rule, except in playoffs.


PENALTIES
Running time

45 second technical foul

90 second personal foul

Unsportsmanlike penalties time is doubled.

If a player receives more than 4 personal fouls or 5 min of penalty time he/she is automatically ejected from the game.
A player or coach ejected by the Field Marshal or referee is not permitted to play in the next game and based on the determination of the referee(s) and/or Tournament Directors can be asked to leave the event.

SCORE 

Each game will have an unofficial Score Keeper who will record every goal and update the scoreboard.  The official score will be kept by the Referee.  At the conclusion of the game the referees and the Score Keeper will confirm the final score. Once confirmed, the score card will be marked Final and scores will be called in to Main Tent.  All final score cards will be given to the Field Marshall and brought to the Main Tent. 

POINTS
Win = 3 pts

Tie = 1 pt

Loss = 0 pts


For tournament standings, the following sequence will be followed to determine tie breaker:
1. Head-to-Head (if only two teams are tied)

2. Least Goals Allowed
3. Net Goal Differential
4. Coin Toss
If there is a tie in the playoffs 1st OT= 4 min sudden death, 2nd OT= another 4 min sudden death.  If still tied after 2nd OT a Braveheart will be used.


ROSTERS
Rosters are set for each tournament. Teams may not move or transfer players between teams within or outside the club regardless of eligibility. Once a player has been assigned and accepted for a particular team, that player may only participate on that team at that specific tournament.

A player(s) may be disqualified for any of the following violations:
>Player not listed on the teams tourney roster
>Player participating on more than one team
>New players not listed on the teams roster
>Player participating that is too old for division

DISPUTES
Disputes of any nature are settled by the Tournament Directors and are final.

RULES GOVERNING PLAYER/TEAM ELIGIBILITY
Only currently registered players for the Battle of LA Lacrosse Tournament and who agree to the “Release and Waiver of Liability, Assumption of Risk, and Indemnity and Parental Consent AGREEMENT,” may participate in tournament games. Directors will notify a coach (or parent of a Free Agent player) if a player did not agree to the “Release and Waiver of Liability, Assumption of Risk, and Indemnity and Parental Consent AGREEMENT.”


Format

Championship play with either pool play Saturday and then brackets on Sunday or all brackets both days, depending on number of teams in the divsion. All teams play 2-3 games on Saturday and 1-3 games on Sunday. All teams are required to play both days and complete their entire schedule. 


REFUND POLICY
Battle of LA Lacrosse Tournament has a "no refund" policy, due to the nature of planning such a large event.
No refund of any kind for any team that registers and withdraws within 60 days or less prior to the tournament.